iFest Build - First Release


For all intents and purposes, we have a release.  I skipped our beta because it was pretty much unplayable.  The high-end development computers were getting around 5 FPS on average running through the level.

But, with much optimization and after cutting a lot of nice-looking effects, the level runs smoothly.

In addition, we now have

  • A win state
  • Settings menu
  • Info screen
  • New player model and animations
  • No more stamina (it didn't feel right for our game)
  • Static health pickups as opposed to dropping from enemies
  • Controller support for menus
  • Cool music
  • A lot of other stuff

Get Descent

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